Cayro – Sam the Villain – board game – development of cognitive skills and multiple intelligences- Board game (892)
Theme: Cartoons COMPONENTS: 1 Board, 5 dice, characters with stands, sand clock - AGE: +4 years old LEVEL: Infant 5 years old, primary GAME DESCRIPTION - In Sam the Villain, all players are the police and must be able to...
SKU :
- EN3569045251
Categories :
Theme: Cartoons
- COMPONENTS: 1 Board, 5 dice, characters with stands, sand clock – AGE: +4 years old LEVEL: Infant 5 years old, primary
- GAME DESCRIPTION – In Sam the Villain, all players are the police and must be able to catch the thief before he commits his last 4 robberies and escapes to a lost island with all his loot. In addition, we have the help of the snitch dice that tells us which items the thief is going to steal with each hit. If we manage to frustrate him 8 times, with the evidence he leaves behind, we will manage to stop him and put him in jail.
- KEY COMPETENCES: Linguistic communication: knowledge of vocabulary and grammar Social and civic skills: tolerance of frustration, respect for the rules of the game. Learning to learn: understanding of play and knowing that I am playing correctly
- COGNITIVE SKILLS – Manual-occupational coordination: put the cards in their corresponding place. Fine
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